Shortly Before Dawn, April 5th
Brother Karl the Flaggelist looked down upon the small village, surrounded by the men of his force, clad in their white robes bearing the red cross of their Order. His Knight Lieutenant turned to him "Is this wise Brother?" he asked."The force that destroyed the pilgrim caravan came from this place" Karl responded.
"They came through here, they could have just stopped to get supplies."
"Either way, if this town is destroyed, the pilgrims will be safer. The time for discussion has passed, take your place. We attack before they wake."
The next few hours were bloody as the Knights Templar cut down anyone they could catch before setting the settlement ablaze. As his force reassembled outside the town, Karl heard the bellow of trumpets coming from the east. "SARACENS!" he bellowed, a surge of elation and excitement flowing through him. Around him the Knights took formation as a massive host of the enemy emerged over a ridge ahead. "God give us strength." said the Knight Lieutenant "There are too many for us to slay them all."
"Nothing is beyond His Will." Karl barked back "Doubt not." More trumpets sounded, this time from the west. Karl turned, expecting to see more of the enemy, instead he saw Christian banners. "And thus is His Will clear made manifest. We will smite His enemies here today!" The assembled Knights cheered.
The scenario for this game was that a small force of Knights Templar, led by a particularly zealous fanatic, had raided a small town, Al-Qasr, which they felt was responsible for a recent raid on a pilgrim group. Just as they finished their task, a Fatimid raiding force that had been moving towards the town for supplies and a Jerusalemite force that had been shadowing them arrived, and battle was joined.
The game was played using the Soldiers of God rules.
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The Fatimid force arrives. |
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Frankish forces march into battle, with the Templars just outside the now burning settlement |
Right Battle:
1 unit of Holy Order Knights (3 stands)
1 unit of Knights (4 stands)
1 unit of Mounted Men at Arms (3 stands)
Left Battle:
1 unit of Knights (4 stands)
1 unit of Mounted Men at Arms (3 stands)
Centre Battle:
1 unit of Men at Arms (4 stands)
2 units of Archers (2 stands each)
Facing them, the Fatimids following a Advance and Harrass Battle Plan was composed of:
Left Battle:
2 units of Mamelukes (3 stands each)
1 unit of Horse Archers (3 stands)
1 unit of Arab Tribal Cavalry (4 stands)
Right Battle:
2 units of Mamelukes (3 stands each)
1 unit of Horse Archers (3 stands)
1 unit of Arab Tribal Cavalry (4 stands)
Centre Battle:
2 units of Infantry (4 stands each)
2 units of Archers (4 stands each)
The battle began with the Frankish forces advancing towards the centre of the Saracen forces and unite with the exposed Templar unit, while the Fatimid light cavalry began sweeping around through rough terrain to outflank the Crusader army, causing some minor disruption to their units as the light forces interpentrated with the Mamelukes on their right flank, which was quickly corrected.
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The right flank of the Jerusalmite army rushes to link up with the Templars |
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Some disruption is caused as Fatimid lines cross over each other. |
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Light Fatimid forces use the burning town to screen their movements |
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The end of Turn 1 sees the two forces closing in on each other |
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Knights close in on their foes |
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The Fatimid right sweeps over a low ridge and towards the exposed Crusader flank. |
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Finding space, the left flank of the Saracen forces move to the rear of the Frankish army. |
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The first combat of the game sees the Mamelukes take on the Knights Templar, coming off a little worse thanks to some poor dice rolling. |
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Turn 3 sees the armies closing to engagement distance |
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The infantry forces come into arrow range. |
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The fighting near the town sucks in more men, still favouring the Christian forces. |
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The Mounted Men at Arms fail to distinguish themselves in battle against the Fatimid skirmishers |
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Turn 4: Both flanks are heavily engaged, Fatimid forces have surrounded the Crusader right and the centres close upon each other. |
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The Mamelukes are hammered by the Templars, breaking and running. |
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The too and fro of the fighting on the hill leaves both sides in a vulnerable state |
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Saracen infantry decide to pre-empt the knight's charge, beginning a furious melee |
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Turn 5 opens with the Saracen army reeling under the impact of Frankish Heavy Cavalry |
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Saracen infantry shatter and flee from the knights |
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Mamelukes and infantry break and flee, and the Fatimid army collapses. |
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With their centre gutted, the Fatimids flee |
Brother Karl's arms ached, his head pounded and his throat was parched, but he felt a dark joy as the enemy fled before him, not even tempered by the death of the Knight Lieutenant in single combat. Clearly his doubts had led to the revokation of the Lord's protection. Across the field, Christian cavalry were cutting down the fleeing enemy, his Brothers and the men of the army that had come side by side. The enemy would tremble at the news those that would escape would carry. Perhaps now his Order would allow him to lead a larger force into the enemy territory, to claim more land for the righteous. His work was far from done.