Outside the city of Dvin. 5th December, 360 AD
Fazir of Mihran looked over the massed Goth ranks ahead of his army. They had spent the year fighting their way through the barbarians' lands, taking two cities with barely a pause, but here, in front of the walls of their capital the advance had stalled. The King of Kings has demanded the fall of the city, and so he and his men were spending the winter here, camped out. The cold was eating at his men and he knew if he had to withdraw many would not survive.
The barbarians had sallied out from behind the walls, intent on forcing the Sassanids back, now they sat taunting them, goading them into attacking. With his officers in attendance, Fazir looked over their force. His men were ready to end this, his officers eager to end this so he signalled his men to their battle formations. Draco standards whipped around in the wind, the drums hammered, drowning out Goth battle cries and insults. The King of Kings required a victory, and Fazir would have to deliver.
Recently we played out the battle that occurred when the Goth army sallied out from Dvin, which was under siege by the Sassanids as the second battle of the Caucasian campaign. The Sassanid army had suffered some minor losses besieging the city in the autumn before deciding to remain around the city during the winter. Whichever side lost the encounter would lose an additional 100 points worth of troops above any battle losses to cold and desertion during the retreat.
Arvinda's Sassanid army consisted of:
The General, Fazir Mihran (Command Value 2)
2 x Immortal Clibanarii (10 B Class Armoured Cavalry)
2 x Cataphracts (B Class Fully Armoured Cavalry, one unit of 10 and one of 5)
2 x Light Cavalry (10 C Class Light Cavalry)
1 x Elephant Squadron (2 Elephants and crew)
1 x Hunnic Cavalry Squadron (15 D Class Light Cavalry)
My Goth army consisted of:
General and bodyguard (Command Value 2, 15 B Class Heavy Cavalry)
4 x Noble Cavalry (B Class Medium Cavalry, 3 units of 15, one of 10)
4 x Light Archers (12 D Class Light Infantry)
3 x Warriors (30 C Class Medium Infantry)
The terrain we would be fighting over consisted of a settlement in the centre of the southern edge of the field with a series of hills to the east and west, with one especially large hill to the east. The Sassanids would be deployed in the east, the Goths in the west.
Ian's Plan:
With the Goths being deployed in the more open end of the field, I had to alter my intention to sit on top of the hills and throw things at the Sassanids. There were two small hills forming two intruding spurs into the field with an open central area between them. My plan was to position infantry on the two hills, providing them protection against the Sassanid cavalry hordes, with my cavalry in between. As these hills were right by the edge of the field, I would deploy well back from the Sassanids, with my cavalry as far back as possible. The idea was to use the open space and cavalry to draw the Sassanids in between the infantry wings and then use the infantry to cut off and smash part of the Sassanid army, then use the cavalry in a general assault to inflict heavy losses on the enemy as they fell back, relying on the speed advantage over the Sassanid super heavies to keep my cavalry safe. Alternatively I could use the infantry to absorb the cavalry assault and use the cavalry as a hammer against their anvil.This was, however, all secondary to the main plan. Arvinda has a reputation (and he both believes it and would be the first to claim it is true) for bad luck in wargames and being able to snatch defeat from any situation. My plan therefore was to convince Arvinda he was losing, keep the pressure on him and convince him I was totally confident of winning. If I could convince him of this, I could pressure him into conceding fast, which would allow me to defeat him without losing too much of my army.
Arvinda's Plan:
The plan was to deploy the Sassanid army right up on the line, and reach the Goths in as few turns as possible. I expected the Goths to move towards the centre of the field in a similar manner, where I'd (in theory) have had an advantage with stronger troops. I also learned (I was probably told this well before, but had forgotten) that any troops I lost here could not be replaced until the following winter, so I was keen to minimise losses, even if that meant conceding the battle and losing the city.Deployment:
The Goths deployed with the small Noble Cavalry unit on their far left (beyond the left most hill), a unit of Warriors with Light Archers deployed in front of them, the three large Noble Cavalry units in the centre of the army, two in line and one in column with the General's Bodyguard behind them. On the right flank the remaining Warriors and Archers were deployed along the edge of the hill they were occupying. The Goths were deployed at the edge of the battlefield.The Sassanids were deployed with their Elephants on their far right, followed by Cataphracts preceeded by the Light Cavalry regiments. The General and the Immortal Cavalry formed the centre of the Sassanid line, with Hunnic Light Cavalry on the far left of their formation. The Sassanids had chosen to deploy as far forward as possible.
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The armies stare each other down across the field of battle. |
The Battle:
The battle began with a general advance by the Sassanids aiming towards the Goth positions on the hill to the Sassanid right. Unfortunately for the Sassanids, they chose to advance all units at their best speed, which left the Elephants and heaviest cavalry far behind the lighter cavalry. The Goth foot bowmen could outrange the mounted archers of the Sassanid forces and began to inflict light casualties. When they were in range Sassanid forces began to reply in kind.![]() |
The opening flurries of arrows begin to fly. |
The first Sassanid forces to close on the Goths were the Light Cavalry who charged (boldly or foolishly depending on your point of view) uphill into the waiting Goth infantry after the Light Archers fell back behind the waiting lines of heavier troops. To the left of the Light Cavalry, the Huns in Sassanid service swept into the open area between the two hills and towards the Goth Cavalry.
The Light Cavalry charge came to an abrupt end when both units failed their 30 Yard Check. This check occurs when cavalry charges infantry. Given horses, being far more sensible than people, will sometimes refuse to charge into a solid mass of people holding sharp objects, and if they don't refuse that said block of people will tend to run away, this test gives the opportunity for these effects to occur. In this case, both light units refused to charge home. Unfortunately for the Sassanids, both units had lost morale from taking losses to missile fire, and with the additional morale loss from being forced back they began to retire from the action, directly through the lines of the supporting Sassanid forces.
With the initial Sassanid push checked, the Goths went over to the offensive. Their right wing infantry and archers swept forward to put pressure on the Sassanid left with both missile fire and sheer physical presence. The Goth cavalry also went onto the attack, with one unit charging into the Huns.
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Suddenly the Sassanids find themselves facing the fury of the Goths as the enemy sweep forward. |
The Huns managed to counter charge the onrushing Goth cavalry and a brutal melee broke out, with the Huns getting the worse of it due to being outnumbered by the more tightly concentrated Goths. The poorly motivated Huns broke and fled, leaving the heavy Sassanid centre isolated with Goth forces beginning to swarm around them.
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The Sassanid centre suddenly feels rather vulnerable as their light supporting elements break and run. |
At this point Arvinda, intimidated by the various losses and the imminent prospect of being surrounded, conceded. Having saved my capital with minimal losses to my forces while inflicting some losses on the Sassanids I let him flee with no further harm, not wanting to pit my forces against his heavy cavalry.
Fazir rode his starving mount over the mountains. The cold was cutting through his clothing, even with the additional furs wrapped around him. He couldn't quite understand what had happened, from his position deep within the saravan he only saw brief flashes of action, his Huns and Sassanid light cavalry surging forward, arrows hurtling into the clibanarii unit in front of his. Then the light cavalry running back in various levels of panic. His elephants and cataphracts were likely to lose heart seeing their allies breaking and from somewhere Goth forces were swarming in from both sides. He signalled a general retreat, better to save the army than fight to death for the dunghill that was the Goth capital.
His men were dejected, dragging themselves along the road, the twin daggers of defeat and hunger cutting into their hearts. Here and there small mounds in the snow marked where a man or horse had just given up the fight and lain down to die. The King of Kings would require something to wipe away the disgrace of this failure, and fortunately the army was mostly intact.
Closing Thoughts
Ian:Well the plan worked better than I intended. Arvinda's army lost some minor supporting elements but he came to the conclusion he was doomed. The truth of the matter was his army was in a poor position, but at the same time his remaining forces, the Cataphracts, Immortal Cavalry and Elephants, were his best and I had little that could match them. I would have had to rely on numbers and being able to bring back the cavalry unit that was pursuing the Huns off the field, neither of which were certainties. One factor that really aided me in the fight was Arvinda's use of his troops. He effectively reversed the roles, with his heavy forces relying on missile fire and his light troops boldly/foolishly being used as contact troops, which did provide me with critical advantages at key moments.
Nevertheless the battle has shown that the Goths can beat the other factions with some careful planning and good luck, plus a good dose of mindgames. Now to throw those Sassanids out of my lands completely.
Arvinda:
Everyone knew how this was going to end when they heard Arvinda was playing... I wasn't keen on having a severely depleted army for the rest of the year, so decided to concede before I lost too much of it. Apparently I actually had the advantage at this point, but I didn't want to hang around and prove that wrong!
The Goths earn 3 VPs for winning the battle and again neither side destroyed enough of the enemy to earn additional VPs (Goths being about 10 points short again!).