Recently I ran a game, based on the Flying Tigers mini-campaign from the back of the Check Your Six rulebook, adapted to fit the desert war. Subbing in for the P-40s of the Flying Tigers are Spitfires of the Western Desert Air Force's No 92 Squadron.
Tobruk, Libya, May 1942
Rommel's Afrika Korps has launched an assault to cut off and then sieze the vital port of Tobruk. In order to keep the Western Desert Air Force away from the advancing columns of Panzers and their supply columns, the Luftwaffe is launching a concerted air attack on the port and its garrison and air defences. The first game consisted of a large force of bombers hitting the El Adem airbase to smash the resistance.
Before each scenario the players (Rob and James for the Brits, Tom and Gordon for the Germans) have a series of choices to make determining how their aircraft would set up. The British went for an aggressive push, leaving the members of their flight who were late to scramble far behind and plunging into the German formation head first. The Germans meanwhile chose not to wait for their supporting flights who were late, maintaining a steady speed to allow the Bf-109 escort to catch up, but leaving a ground attack formation far behind.
The Germans deployed their bomber formation first some distance south from their bombing objective, the airfield, with Stukas forming a wing on either side of the central formation of Dornier Do-217s. Two RAF P-40s from another squadron set up behind the centre of the bomber formation, with a flight of four Bf-109s closing in on the formation in a broad line to the rear of the P-40s. The Spitfires came into the gaming area from the east and west of the German bombers, aiming to smash through the formation before the German fighters could make contact.
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Early morning commute to downtown Tobruk |
In the opening turn the two P-40s fired ineffectually on the rearmost of the Dornier Do-217s, before deciding to dive out of the engagement, though they did get one more volley of fire off, damaging the aircraft in the following turn as the Spitfires swept into range from both sides. The massed firepower of Rob's Spitfire Vcs blew two Stukas from the sky in their opening volley. James' pilots were less fortunate, hitting but not harming their targets. The next turn found British fighters in amongst the bombers, despite lead being fired in all directions by both sides, no more aircraft went down, though three German bombers took damage. This was a reasonable result for the Brits, as damaged bombers don't contribute to the outcoming of bombing on targets.
On turn 4, the eastern Bf-109s got into range to start taking pot shots at the British aircraft, though sadly for the Germans, the pilots forgot to check their line of fire, and the first victim of German fighter fire was a Do-217, fortunately causing no serious harm. The British performed much better, with Rob wiping out the last of the Stuka flight on the western flank after some fancy flying and James damaging a further Do-217.
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The brutal dogfight starts to claim planes. |
Over the next couple of turns, British fighters cut in and out of the German formation, damaging another bomber, but failing to stop them reaching their objective. As bombs began to rain down on the airfield, Spitfires began to run out of ammunition, with two diving away rapidly. The final two Spitfires damaged a further German bomber, not before it dropped its ordinance, before James' final aircraft suffered damage from the rear machine gun of a Stuka. Both of the remaining Spitfires dived away, leaving the remaining six German bombers to hit the airfield and the nine bombers still in the air to fly home.
The game had run well, though the British were consistently poor in their damage rolls (with most in the single digits out of a possible maximum of 24) which meant the very tough Dorniers usually had to make little more than 5-7 on 2d6 to avoid taking any damage. The Germans did much better, scoring the maximum damage on several occasions, but the bombers rarely had more than a single machine gun able to bear on any target, meaning the effects were minimal.
In the after action paper section, the German bombing of the airfield resulted in four Spitfires being reduced to burning wrecks, while one damaged bomber from the action fell foul of the late arrivals from the players' flight, two more of the damaged birds cracked up on landing, writing them off.
The second action of the day was an attack on the docks by an unescorted bomber formation. The Germans set up almost ontop of their target as the British chose to close in from the rear to maximise their chance in the attack, taking the time to sweep around. The Spitfires swept in to the formation, getting close in to maximise their chances of hits, as the previous game had taught Rob and James that they couldn't make high damage rolls to save their lives, which against the tough German bombers wasn't resulting in the necessary kills.
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Achtung, Englander! British planes charge into the German formation. |
Unfortunately for the Tom and Gordon, the bad dice plague had infected their robustness rolls, as German bombers began to plunge into the desert, including their only veteran pilot. This added further complications for the Germans as the loss of the flight leader caused their crews to become confused and change their targets, meaning their two formations had to then assault the other's target. This level of confusion gave a perfect opportunity for the British fighters as the formations swung slowly and predictably around. Careful flying allowed the British to minimise the retaliatory fire, while pouring close range fire into the German bombers. In the course of eight turns, six German bombers, including three of the previously untouchable Do-217s were hit. With their formation being slowed by heavy bomb loads and the slower Stukas, Tom and Gordon made the decision to ditch the bombs on the Stukas and use them to distract British fighters, allowing the last undamaged Do-217s to make their bombing runs and dash for home. Ultimately, the most damage done to a British fighter was the result of friendly fire as Rob provided "assistance" to James. Spitfires also started to run out of ammunition as another Stuka took damage. Ultimately though, not a single German aircraft survived unscathed to drop its bombs effectively. When the British finally broke off, with only one of their aircraft with ammunition remaining, 6 German bombers had fallen, 5 were damaged and 1 escaped having disposed of its ordinance and fled. As the sun set over the desert after a hard days fighting, many bunks in the German airfield remained empty, while the British sat down to congratulate themselves on inflicting heavy losses while losing none of their own in the air.
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A dark day for the Luftwaffe as the stragglers are run down by the rampaging RAF |
But both sides know the Germans will return, most likely in greater numbers, and with more fighters. For today the fighting is done, but tomorrow will bring more violence.